Game SDK

↓ Download SDK 1.8.1

Internal VORIVOX development. Candidate package: remaining gates are listed under compatibility.

Example: two-player duel

This example demonstrates alternating turns and separate score state for two players.

State

private int currentPlayer;
private readonly int[] score = new int[2];
private readonly int[] shots = new int[2];

private void OnHit(VorivoxHit hit)
{
    int points = ResolveTarget(hit);
    score[currentPlayer] += points;
    shots[currentPlayer]++;

    currentPlayer = 1 - currentPlayer;
    UpdateTurnIndicator();
}

Completing the duel

The game keeps both scores locally, presents the winner, and completes the session with the single numeric result defined by the duel rules. A practical choice is the winner’s score, while names, intermediate points, and detailed statistics remain visible on the game’s result screen.

The score field remains numeric. Do not encode a player array or JSON string in it.
Teaching samples are scripts requiring a Unity scene and assigned references. Production needs pause/countdown guards, connection-loss handling, shot_id deduplication and listener disposal. Older samples may require adaptation; complete gameplay is not claimed.

Playground demonstrates the shared contract in a browser. It is not a Unity Player or a C# package test.