Game SDK

↓ Download SDK 1.8.1

Internal VORIVOX development. Candidate package: remaining gates are listed under compatibility.

Localization: required 12 languages

Every released VORIVOX game must support the same 12 product languages: ru, en, zh-Hans, es, ar, hi, pt, fr, de, ja, kk, uz.

Selecting a language

Launcher supplies the session locale in sdk.Manifest.Locale. Select the dictionary before ReadyAsync(). Map regional forms such as ru-RU and en-US to base keys; keep simplified Chinese as zh-Hans.

static readonly string[] Supported = {
    "ru","en","zh-Hans","es","ar","hi",
    "pt","fr","de","ja","kk","uz"
};

static string ResolveLocale(string value)
{
    if (!string.IsNullOrWhiteSpace(value) &&
        value.StartsWith("zh", StringComparison.OrdinalIgnoreCase))
        return "zh-Hans";
    string baseCode = (value ?? "").Split('-')[0].ToLowerInvariant();
    return Array.IndexOf(Supported, baseCode) >= 0 ? baseCode : "en";
}

What must be translated

Do not bake text into images. Fonts must contain required glyphs and ship with the game.

Arabic and complex scripts

Test ar with RTL-aware layout. Verify real glyph coverage, wrapping and projector readability for Chinese, Hindi, Japanese, Kazakh and Uzbek.

Fallback

English fallback is an emergency guard for an unknown locale, not a substitute for translation. Release QA must pass all 12 languages.

Dictionary QA

All locale files must expose the same key set. Automate that check in CI and still open every locale in the actual game.