Target lighting
The game sends a high-level command to Launcher. Hardware protocols remain outside Unity.
await sdk.TriggerLedAsync("HIT");
await sdk.SetLedOverrideAsync(
mode: "STATIC", r: 0, g: 255, b: 80, durationMs: 350);
await sdk.ClearLedOverrideAsync();
Recommended events
| Event | Effect |
|---|---|
GAME_START | short branded pulse |
HIT | brief flash |
MISS | short red signal |
VICTORY | celebration sequence |
Do not send lighting commands every frame. That creates a command queue without improving the effect.