Unity Game SDKv0.5.1Download SDK
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Target lighting

The game sends a high-level command to Launcher. Hardware protocols remain outside Unity.

await sdk.TriggerLedAsync("HIT");
await sdk.SetLedOverrideAsync(
    mode: "STATIC", r: 0, g: 255, b: 80, durationMs: 350);
await sdk.ClearLedOverrideAsync();

Recommended events

EventEffect
GAME_STARTshort branded pulse
HITbrief flash
MISSshort red signal
VICTORYcelebration sequence
Do not send lighting commands every frame. That creates a command queue without improving the effect.