Unity Game SDKv0.5.1Download SDK
RUEN

Pause, resume, and stop

sdk.SessionPaused += pause =>
{
    Time.timeScale = 0f;
    AudioListener.pause = true;
    pausePanel.Show(pause.Reason);
};

sdk.SessionResumed += () =>
{
    AudioListener.pause = false;
    Time.timeScale = 1f;
    pausePanel.Hide();
};

sdk.SessionStopped += stop =>
{
    AbortMission(stop.Reason);
};

Rules