Unity Game SDKv0.5.1Download SDK
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Unity project structure

Separate platform integration, game rules and presentation so the game remains testable without hardware.

Recommended tree

Assets/Game/
├── Bootstrap/          # SDK composition, loading, fatal errors
├── Runtime/
│   ├── Domain/         # scoring, rounds, mission state
│   ├── Integration/    # adapters around VorivoxGameSdk
│   ├── Presentation/   # UI, VFX, audio
│   └── Content/        # ScriptableObject configuration
├── Scenes/             # Boot and Game
└── Tests/              # EditMode and PlayMode

Integration boundary

Do not pass the SDK component to every target. Create one adapter translating platform events into domain commands. Automated tests can then replace the adapter with a fake shot source.

Boot and Game

BootGame
SDK, manifest validation, loading and fatal UImechanics, levels, HUD, VFX and audio
persists between scenesmay reload without breaking the platform connection

Data

Store balance and geometry in ScriptableObjects, current session state in memory, and durable data only under Manifest.Paths.PersistentDir.