Unity Game SDKv0.5.1Скачать SDK
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Пауза, продолжение и остановка

sdk.SessionPaused += pause =>
{
    Time.timeScale = 0f;
    AudioListener.pause = true;
    pausePanel.Show(pause.Reason);
};

sdk.SessionResumed += () =>
{
    AudioListener.pause = false;
    Time.timeScale = 1f;
    pausePanel.Hide();
};

sdk.SessionStopped += stop =>
{
    AbortMission(stop.Reason);
};

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