Game SDK

↓ Download SDK 0.3.0

Internal VORIVOX development. Preview package: remaining gates are listed under compatibility.

Example: two players

A two-player session can use two models: alternating turns or simultaneous play on separate halves of the target.

Option A — turns

Keep activePlayer plus two scores. Switch after the configured impact/series/round. Pause must not advance the turn, and the UI must always show whose turn it is.

Option B — two halves

Place independent P1/P2 targets on left and right. Route an impact by normalized X: <0.5 to P1, ≥0.5 to P2. Make the boundary and player sides visually obvious.

Limitation

This routes by impact location, not by physical gun. If both players may shoot the same area and shooter identity matters, a separate identification channel is required.

Result

The game may display two scores locally. Base session.complete remains aggregate; do not hide a player array in the numeric score field.