Internal VORIVOX development. Preview package: remaining gates are listed under compatibility.
Documentation map
Navigate by task; reading every page in order is optional.
First working prototype
Quickstart → Installation → First game → Hits → Scoring. Aim for ten processed impacts and a single final result. The Playground is an integration reference, not a finished commercial game.
Reliable session
Architecture → Lifecycle → Pause → Transport safety → Debugging. Exercise connection loss, duplicate events, pause during countdown and asset-loading failure. A game must not silently resume a paid session by reconnecting.
Release
Runtime Host → Build → Package → Internal publishing → QA. Hardware acceptance additionally covers display assignment, audio, physical sensors and Console behaviour. Unity/HTML5 switching preserves the current topic; language and package version are independent choices.