Source ZIP and .vxgame package
Distinguish the source ZIP, installed game container and an individual session's launch manifest.
Source build
The internal developer prepares an ordinary ZIP with a clear entry point, local resources and media. Unity uses a Linux build; HTML5 uses browser assets compatible with a separately accepted Runtime Host. Exclude credentials, live manifests, node_modules and editor working directories.
Canonical package
A central administrator uploads the ZIP to a game version. Cloud validates the archive, determines runtime/entrypoint, runs checks and creates its own manifest and .vxgame. A supplied manifest.json is untrusted and does not replace server-generated metadata.
Installation
Agent receives only eligible published artifacts. The installed container layout is not a mandatory source-ZIP layout. Keep identifiers stable across releases. Use a VORIVOX namespace such as com.vorivox.game.reaction.