Game requirements
A VORIVOX game is a managed installation component. It receives launch context from the platform, runs offline during a session and does not implement its own access system.
Functional minimum
SDK connection, asset loading before ready, gameplay only after session.start, pause/resume/stop, impact handling, scoring and exactly one final result. Connection loss must block gameplay and present an operator-readable state.
Localization
All 12 VORIVOX languages are required: ru, en, zh-Hans, es, ar, hi, pt, fr, de, ja, kk, uz. The game selects a locale from the launch manifest before ready. Fallback is not a substitute for a missing translation.
One or two players
If two-player support is declared, use a testable model: alternating turns or a left/right split of the active target. Simultaneous shooter attribution in the same area is not claimed without a separate weapon-identification channel.
Offline assets
Images, audio, fonts, translations and game data required by the session must ship locally. Do not make CDN assets, advertising, analytics or independent network licensing mandatory for a paid session.
Acceptance
Record exact version, SHA-256, dependencies, supported player modes, all 12 locales, launch instructions and QA evidence. Engine, mode and device support are confirmed only by the relevant test.