Glossary
Shared terminology for game developers, integrators and operators.
- Launcher
- The local native service that starts the game and provides its only VORIVOX interface.
- Launch Manifest
- One-time JSON for the current run: identity, token, WebSocket, displays, geometry, paths and session parameters.
- Game SDK transport
- The WebSocket JSON contract between a game and Launcher.
- Target profile
- Physical width, height and coordinate origin of the active target.
- Shot ID
- Hit identifier suitable for duplicate protection.
- Ready
- All critical resources are loaded and the game can accept start immediately.
- Session
- One operator-started game run with selected players and final result.
- Run mode
- Launch mode such as licensed or development.
- Mock Launcher
- A local host reproducing handshake and scenarios without physical hardware.
- Operator stop
- A request to stop gameplay cleanly without bypassing Launcher.