Documentation map
A task-oriented path from an empty Unity project to an accepted release package. Read only the stage you are working on.
1. ConnectPackage, component, events2. First mechanicHits, score, completion3. Local verificationMock Launcher and failures4. Linux buildProjector, fullscreen, 60 FPS5. Game packageManifest, media, checksums6. AcceptancePhysical target and QA
By role
ART / UX
Designer
Study coordinates, pause behavior, localization and projection requirements.
RELEASE
Technical producer
Use requirements, packaging, compatibility and QA as acceptance criteria.